--影牢の呪縛
function c81788994.initial_effect(c)
	c:EnableCounterPermit(0x16)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--counter
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCondition(c81788994.ctcon)
	e2:SetOperation(c81788994.ctop)
	c:RegisterEffect(e2)
	--atkdown
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetRange(LOCATION_FZONE)
	e3:SetTargetRange(0,LOCATION_MZONE)
	e3:SetCondition(c81788994.atkcon)
	e3:SetValue(c81788994.atkval)
	c:RegisterEffect(e3)
	--
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(81788994,0))
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e4:SetRange(LOCATION_FZONE)
	e4:SetCode(81788994)
	c:RegisterEffect(e4)
end
c81788994.mentioned_counter={
	[0x16]=true,
}
function c81788994.cfilter(c)
	return c:IsSetCard(0x9d) and c:IsType(TYPE_MONSTER) and c:IsReason(REASON_EFFECT)
end
function c81788994.ctcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c81788994.cfilter,1,nil)
end
function c81788994.ctop(e,tp,eg,ep,ev,re,r,rp)
	local ct=eg:FilterCount(c81788994.cfilter,nil)
	e:GetHandler():AddCounter(0x16,ct)
end
function c81788994.atkcon(e)
	return Duel.GetTurnPlayer()~=e:GetHandlerPlayer()
end
function c81788994.atkval(e,c)
	return e:GetHandler():GetCounter(0x16)*-100
end
