--ダークティラノ
local s,id,o=GetID()
function s.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--direct attack
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_DIRECT_ATTACK)
	e2:SetCondition(s.dircon)
	c:RegisterEffect(e2)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCountLimit(1,id+o)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
	Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter)
end
function s.chainfilter(re,tp,cid)
	return not re:IsActiveType(TYPE_SPELL)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)>0 or Duel.GetCustomActivityCount(id,1-tp,ACTIVITY_CHAIN)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.cfilter(c)
	return c:IsPosition(POS_ATTACK)
end
function s.dircon(e)
	local tp=e:GetHandlerPlayer()
	return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil)
		and not Duel.IsExistingMatchingCard(s.cfilter,tp,0,LOCATION_MZONE,1,nil)
end
function s.thfilter(c)
	return c:IsRace(RACE_DINOSAUR) and c:IsLevelAbove(8) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
		local tc=g:GetFirst()
		if Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil)
			and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
			and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
			and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
			Duel.BreakEffect()
			Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
		end
	end
end
