--魔救の奇跡－ティアマイト
local s,id,o=GetID()
function s.initial_effect(c)
	--Synchro summon
	aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
	c:EnableReviveLimit()
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.thcon2)
	e2:SetTarget(s.thtg2)
	e2:SetOperation(s.thop2)
	c:RegisterEffect(e2)
end
function s.cfilter(c)
	return c:IsAttribute(ATTRIBUTE_DARK)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil)
end
function s.thfilter(c)
	return c:IsSetCard(0x140) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.thcon2(e,tp,eg,ep,ev,re,r,rp)
	return rp==1-tp and re:IsActiveType(TYPE_MONSTER) and re:GetActivateLocation()==LOCATION_MZONE
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>4 end
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
	Duel.ConfirmDecktop(tp,5)
	local g=Duel.GetDecktopGroup(tp,5)
	if g:GetCount()>0 and g:FilterCount(Card.IsRace,nil,RACE_ROCK)>0 and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		local ct=g:FilterCount(Card.IsRace,nil,RACE_ROCK)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
		local sg=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,ct,nil)
		Duel.HintSelection(sg)
		Duel.SendtoHand(sg,nil,REASON_EFFECT)
	end
	if g:GetCount()>0 then
		Duel.SortDecktop(tp,tp,g:GetCount())
		for i=1,g:GetCount() do
			local mg=Duel.GetDecktopGroup(tp,1)
			Duel.MoveSequence(mg:GetFirst(),SEQ_DECKBOTTOM)
		end
	end
end
