--三幻魔解放
local s,id,o=GetID()
function s.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_HANDES_SELF+CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(aux.exccon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.thfilter(c)
	return c:IsSetCard(0x1144) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
	if chk==0 then return g:GetClassCount(Card.GetCode)>=3 end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,3,tp,LOCATION_DECK)
	Duel.SetOperationInfo(0,CATEGORY_HANDES_SELF,nil,0,tp,2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
	if g:GetClassCount(Card.GetCode)<3 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local sg=g:SelectSubGroup(tp,aux.dncheck,false,3,3)
	if sg then
		Duel.SendtoHand(sg,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,sg)
		local dg=Duel.SelectMatchingCard(tp,Card.IsDiscardable,tp,LOCATION_HAND,0,2,2,nil,REASON_DISCARD+REASON_EFFECT)
		if dg:GetCount()>0 then
			Duel.ShuffleHand(tp)
			Duel.SendtoGrave(dg,REASON_EFFECT+REASON_DISCARD)
		end
	end
end
function s.thfilter2(c)
	return not c:IsSummonableCard() and c:IsRace(RACE_PYRO+RACE_THUNDER+RACE_FIEND)
		and c:IsLevel(10) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
