--ローグ・オブ・エンディミオン
function c44640691.initial_effect(c)
	c:EnableCounterPermit(0x1)
	--summon success
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(44640691,0))
	e1:SetCategory(CATEGORY_COUNTER)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1,44640691)
	e1:SetTarget(c44640691.addct)
	e1:SetOperation(c44640691.addc)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--sset
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(44640691,1))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCategory(CATEGORY_SSET)
	e3:SetCountLimit(1,44640692)
	e3:SetCost(c44640691.setcost)
	e3:SetTarget(c44640691.settg)
	e3:SetOperation(c44640691.setop)
	c:RegisterEffect(e3)
end
c44640691.mentioned_counter={
	[0x1]=true,
}
function c44640691.addct(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0x1)
end
function c44640691.addc(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		e:GetHandler():AddCounter(0x1,1)
	end
end
function c44640691.costfilter(c)
	return c:IsRace(RACE_SPELLCASTER) and c:IsDiscardable()
end
function c44640691.setcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0x1,1,REASON_COST)
		and Duel.IsExistingMatchingCard(c44640691.costfilter,tp,LOCATION_HAND,0,1,nil) end
	e:GetHandler():RemoveCounter(tp,0x1,1,REASON_COST)
	Duel.DiscardHand(tp,c44640691.costfilter,1,1,REASON_DISCARD+REASON_COST,nil)
end
function c44640691.filter(c)
	return c:GetType()==TYPE_SPELL+TYPE_CONTINUOUS and c:IsSSetable()
end
function c44640691.settg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c44640691.filter,tp,LOCATION_DECK,0,1,nil) end
end
function c44640691.setop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
	local g=Duel.SelectMatchingCard(tp,c44640691.filter,tp,LOCATION_DECK,0,1,1,nil)
	local tc=g:GetFirst()
	if tc and Duel.SSet(tp,tc)~=0 then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetCode(EFFECT_CANNOT_ACTIVATE)
		e1:SetTargetRange(1,0)
		e1:SetValue(c44640691.aclimit)
		e1:SetLabel(tc:GetCode())
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,tp)
	end
end
function c44640691.aclimit(e,re,tp)
	return re:GetHandler():IsCode(e:GetLabel())
end
