--D－HERO ドレッドノートサーヴァント
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,24094653)
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY+CATEGORY_SEARCH+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--todeck
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TODECK)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.tdcon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
function s.cfilter(c)
	return (c:IsSetCard(0xc008) and c:IsType(TYPE_MONSTER) or c:IsType(TYPE_FIELD)) and c:IsFaceup()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.thfilter(c)
	return c:IsCode(24094653) and c:IsAbleToHand()
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0
		and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,0,1,nil)
		and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
		and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
		local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD,0,1,1,nil)
		if g:GetCount()>0 then
			Duel.HintSelection(g)
			if Duel.Destroy(g,REASON_EFFECT)~=0 then
				Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
				local sg=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
				if sg:GetCount()>0 then
					Duel.SendtoHand(sg,nil,REASON_EFFECT)
					Duel.ConfirmCards(1-tp,sg)
				end
			end
		end
	end
end
function s.cfilter2(c,tp)
	return c:IsFaceup() and c:IsLevel(8) and c:IsSetCard(0xc008) and c:IsSummonPlayer(tp)
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter2,1,nil,tp)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsAbleToDeck() and chkc:IsControler(1-tp) end
	if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
	local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc and tc:IsRelateToChain() and tc:IsOnField() then
		Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)
	end
end
