--凍てつく眼光のメデューサ
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,97077563)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--disable
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1,id+o)
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsDiscardable() end
	Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function s.filter(c)
	return (c:IsCode(97077563) or (aux.IsCodeListed(c,97077563) and c:IsType(TYPE_SPELL+TYPE_TRAP)))
		and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
	if #g>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.tgfilter(c)
	return c:IsFaceup() and c:IsAttackPos()
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.tgfilter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
	local g=Duel.SelectTarget(tp,s.tgfilter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToChain() and tc:IsFaceup() then
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id,2))
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_ATTACK)
		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e2)
		local e3=e2:Clone()
		e3:SetCode(EFFECT_DISABLE_EFFECT)
		e3:SetValue(RESET_TURN_SET)
		tc:RegisterEffect(e3)
		if tc:IsType(TYPE_TRAPMONSTER) then
			local e4=e2:Clone()
			e4:SetCode(EFFECT_DISABLE_TRAPMONSTER)
			tc:RegisterEffect(e4)
		end
		Duel.AdjustInstantly()
		if not tc:IsImmuneToEffect(e) then
			local e5=Effect.CreateEffect(c)
			e5:SetType(EFFECT_TYPE_SINGLE)
			e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
			e5:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
			e5:SetRange(LOCATION_MZONE)
			e5:SetReset(RESET_EVENT+RESETS_STANDARD)
			e5:SetValue(1)
			tc:RegisterEffect(e5)
			local e6=e5:Clone()
			e6:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
			e6:SetValue(s.fuslimit)
			tc:RegisterEffect(e6)
			local e7=e5:Clone()
			e7:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
			tc:RegisterEffect(e7)
			local e8=e5:Clone()
			e8:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
			tc:RegisterEffect(e8)
		end
	end
end
function s.fuslimit(e,c,sumtype)
	return sumtype==SUMMON_TYPE_FUSION
end
