--伝説の爆炎使い
function c60258960.initial_effect(c)
	aux.AddCodeList(c,33031674)
	c:EnableReviveLimit()
	c:EnableCounterPermit(0x1)
	--add counter
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e0:SetCode(EVENT_CHAINING)
	e0:SetRange(LOCATION_MZONE)
	e0:SetOperation(aux.chainreg)
	c:RegisterEffect(e0)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e1:SetCode(EVENT_CHAIN_SOLVED)
	e1:SetRange(LOCATION_MZONE)
	e1:SetOperation(c60258960.acop)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(60258960,0))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCost(c60258960.descost)
	e2:SetTarget(c60258960.destg)
	e2:SetOperation(c60258960.desop)
	c:RegisterEffect(e2)
end
c60258960.mentioned_counter={
	[0x1]=true,
}
function c60258960.acop(e,tp,eg,ep,ev,re,r,rp)
	if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and e:GetHandler():GetFlagEffect(FLAG_ID_CHAINING)>0 then
		e:GetHandler():AddCounter(0x1,1)
	end
end
function c60258960.descost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0x1,3,REASON_COST) end
	e:GetHandler():RemoveCounter(tp,0x1,3,REASON_COST)
end
function c60258960.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,c) end
	local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,c)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c60258960.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,aux.ExceptThisCard(e))
	Duel.Destroy(g,REASON_EFFECT)
end
