--サモンショック
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableCounterPermit(0x4c)
	c:SetCounterLimit(0x4c,4)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--counter
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTarget(s.cttg)
	e2:SetOperation(s.ctop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--tograve
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id,0))
	e4:SetCategory(CATEGORY_TOGRAVE)
	e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e4:SetCode(EVENT_CUSTOM+id)
	e4:SetProperty(EFFECT_FLAG_DELAY)
	e4:SetRange(LOCATION_SZONE)
	e4:SetTarget(s.tgtg)
	e4:SetOperation(s.tgop)
	c:RegisterEffect(e4)
end
s.mentioned_counter={
	[0x4c]=true,
}
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanAddCounter(0x4c,1) end
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	c:AddCounter(0x4c,1)
	if c:GetCounter(0x4c)==4 then
		Duel.RaiseEvent(c,EVENT_CUSTOM+id,e,0,tp,tp,0)
	end
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():GetCounter(0x4c)==4 end
	local g=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,g:GetCount(),0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() then
		local ct=c:GetCounter(0x4c)
		if ct>0 then
			c:RemoveCounter(tp,0x4c,ct,REASON_EFFECT)
			local g=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
			Duel.SendtoGrave(g,REASON_EFFECT)
		end
	end
end
