--指環の精霊ジーニャ
local s,id,o=GetID()
function s.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1,id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--to hand
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_RELEASE)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1,id+o)
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_REMOVE)
	c:RegisterEffect(e3)
end
function s.spfilter(c)
	return c:IsFaceup()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.spfilter(chkc) end
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToChain() and tc:IsFaceup() and tc:IsLocation(LOCATION_MZONE) and not tc:IsImmuneToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_RACE)
		e1:SetValue(RACE_SPELLCASTER)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetCountLimit(1)
		e2:SetValue(s.valcon)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e2)
	end
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetTargetRange(1,0)
	e3:SetReset(RESET_PHASE+PHASE_END)
	e3:SetTarget(s.splimit)
	Duel.RegisterEffect(e3,tp)
end
function s.valcon(e,re,r,rp)
	return bit.band(r,REASON_EFFECT)~=0
end
function s.splimit(e,c)
	return not c:IsRace(RACE_SPELLCASTER) and c:IsLocation(LOCATION_EXTRA)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsReason(REASON_COST) and re:IsActivated() and re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsRace(RACE_SPELLCASTER)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() and aux.NecroValleyFilter()(c) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
	end
end
