--熟練の栗魔導士
function c88232397.initial_effect(c)
	c:EnableCounterPermit(0x1)
	c:SetCounterLimit(0x1,3)
	--add counter
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e0:SetCode(EVENT_CHAINING)
	e0:SetRange(LOCATION_MZONE)
	e0:SetOperation(aux.chainreg)
	c:RegisterEffect(e0)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e1:SetCode(EVENT_CHAIN_SOLVED)
	e1:SetRange(LOCATION_MZONE)
	e1:SetOperation(c88232397.acop)
	c:RegisterEffect(e1)
	--atk/lv up
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(88232397,0))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,88232397)
	e2:SetCost(c88232397.cost)
	e2:SetOperation(c88232397.atkop)
	c:RegisterEffect(e2)
	--Search
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(88232397,1))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_GRAVE_ACTION)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,88232397)
	e3:SetCost(c88232397.cost)
	e3:SetTarget(c88232397.thtg)
	e3:SetOperation(c88232397.thop)
	c:RegisterEffect(e3)
end
c88232397.mentioned_counter={
	[0x1]=true,
}
function c88232397.acop(e,tp,eg,ep,ev,re,r,rp)
	if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and e:GetHandler():GetFlagEffect(FLAG_ID_CHAINING)>0 then
		e:GetHandler():AddCounter(0x1,1)
	end
end
function c88232397.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0x1,1,REASON_COST) end
	e:GetHandler():RemoveCounter(tp,0x1,1,REASON_COST)
	Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function c88232397.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(1500)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
		c:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_UPDATE_LEVEL)
		e2:SetValue(1)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
		c:RegisterEffect(e2)
	end
end
function c88232397.thfilter(c)
	return (c:IsSetCard(0xa4) and c:IsType(TYPE_MONSTER) or c:IsCode(40703222)) and c:IsAbleToHand()
end
function c88232397.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c88232397.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function c88232397.thop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c88232397.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
