--ASHLAN－U１０００型
local s,id,o=GetID()
function s.initial_effect(c)
	--Link Summon
	c:EnableReviveLimit()
	aux.AddLinkProcedure(c,nil,2,2,s.lcheck)
	--pierce
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_PIERCE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE,0)
	e1:SetTarget(s.piercetg)
	c:RegisterEffect(e1)
	--Search
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,id)
	e2:SetCost(s.thcost)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,2))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1,id+o)
	e3:SetCondition(s.cthcon)
	e3:SetTarget(s.cthtg)
	e3:SetOperation(s.cthop)
	c:RegisterEffect(e3)
end
function s.lcheck(g)
	return not aux.SameValueCheck(g,Card.GetLinkRace) and not aux.SameValueCheck(g,Card.GetLinkAttribute)
end
function s.piercetg(e,c)
	return c:IsAllTypes(TYPE_RITUAL+TYPE_MONSTER) and e:GetHandler():GetLinkedGroup():IsContains(c)
end
function s.thfilter(c,race,att)
	return c:IsAllTypes(TYPE_RITUAL+TYPE_MONSTER) and c:IsAbleToHand() and c:GetRace()~=race and c:GetAttribute()~=att
end
function s.costfilter(c,tp)
	return c:IsAllTypes(TYPE_RITUAL+TYPE_MONSTER) and not c:IsPublic()
		and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetRace(),c:GetAttribute())
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local tc=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,nil,tp):GetFirst()
	e:SetLabel(tc:GetRace(),tc:GetAttribute())
	Duel.ConfirmCards(1-tp,tc)
	Duel.ShuffleHand(tp)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local race,att=e:GetLabel()
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,race,att)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
function s.cthfilter(c,tp)
	return c:IsSummonPlayer(tp) and c:IsSummonType(SUMMON_TYPE_RITUAL)
end
function s.cthcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cthfilter,1,nil,tp)
end
function s.cthtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsFaceup() and chkc:IsAbleToHand() end
	if chk==0 then return Duel.IsExistingTarget(aux.AND(Card.IsFaceup,Card.IsAbleToHand),tp,0,LOCATION_ONFIELD,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,aux.AND(Card.IsFaceup,Card.IsAbleToHand),tp,0,LOCATION_ONFIELD,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.cthop(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if tc:IsRelateToChain() then
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
	end
end
