--鉄絃の犠打職人
local s,id,o=GetID()
function s.initial_effect(c)
	--spsummon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,1))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--salvage
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOHAND)
	e2:SetDescription(aux.Stringid(id,2))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id+o)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--to hand
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,3))
	e3:SetCategory(CATEGORY_TOHAND+CATEGORY_REMOVE)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,id+o*2)
	e3:SetCost(s.spcost)
	e3:SetTarget(s.thtg2)
	e3:SetOperation(s.thop2)
	c:RegisterEffect(e3)
end
function s.cfilter(c)
	return c:IsLevelAbove(5) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
	Duel.ConfirmCards(1-tp,g)
	local tc=g:GetFirst()
	Duel.ShuffleHand(tp)
	e:SetLabel(tc:GetOriginalCodeRule())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() then
		Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
	end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetLabel(e:GetLabel())
	e1:SetOperation(s.regop)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetCountLimit(1)
	e2:SetReset(RESET_PHASE+PHASE_END)
	e2:SetCondition(s.damcon)
	e2:SetOperation(s.damop)
	e2:SetLabelObject(e1)
	Duel.RegisterEffect(e2,tp)
end
function s.regfilter(c,tp,code)
	return c:IsSummonPlayer(tp) and c:IsOriginalCodeRule(code)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetLabel()==0 then return end
	if eg:IsExists(s.regfilter,1,nil,tp,e:GetLabel()) then
		e:SetLabel(0)
	end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetLabelObject():GetLabel()~=0
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
	Duel.SetLP(tp,Duel.GetLP(tp)-1000)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():IsAbleToHand() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() and aux.NecroValleyFilter()(c) then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,c)
	end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetLabel(e:GetLabel())
	e1:SetOperation(s.regop)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetCountLimit(1)
	e2:SetReset(RESET_PHASE+PHASE_END)
	e2:SetCondition(s.damcon)
	e2:SetOperation(s.damop)
	e2:SetLabelObject(e1)
	Duel.RegisterEffect(e2,tp)
end
function s.thfilter(c)
	return c:IsLevelAbove(5) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,c)
		and c:IsAbleToRemove() end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
	Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,0,0)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() and aux.NecroValleyFilter()(c) and Duel.Remove(c,0,REASON_EFFECT)~=0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
		if g:GetCount()>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	end
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetLabel(e:GetLabel())
	e1:SetOperation(s.regop)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_PHASE+PHASE_END)
	e2:SetCountLimit(1)
	e2:SetReset(RESET_PHASE+PHASE_END)
	e2:SetCondition(s.damcon)
	e2:SetOperation(s.damop)
	e2:SetLabelObject(e1)
	Duel.RegisterEffect(e2,tp)
end
